MEL シェルフを作成しシェルフボタンを作成

addNewShelfTab "シェルフ名";
scriptToShelf ("アイコン名", "コマンドスクリプト", true);



addNewShelfTab "Modeling_001";
scriptToShelf ("SeSh", "SpreadSheetEditor", true);
scriptToShelf ("CpEd", "ComponentEditor", true);
scriptToShelf ("Out", "OutlinerWindow", true);
scriptToShelf ("Hgph", "HypergraphHierarchyWindow", true);
scriptToShelf ("Hshd", "HypershadeWindow", true);
scriptToShelf ("Mul", "Multilister", true);
scriptToShelf ("UTE", "TextureViewWindow", true);
scriptToShelf ("Pre", "PreferencesWindow", true);
scriptToShelf ("Split", "SplitPolygonTool", true);
scriptToShelf ("CutP", "CutPolygon", true);
scriptToShelf ("Ring", "SplitEdgeRingTool", true);
scriptToShelf ("Apend", "setToolTo polyAppendFacetContext ; polyAppendFacetCtx -e -pc `optionVar -q polyKeepFacetsPlanar` polyAppendFacetContext", true);
scriptToShelf ("combine", "polyPerformAction polyUnite o 0", true);
scriptToShelf ("Extr", "performPolyChipOff 0 0", true);
scriptToShelf ("Merge", "PolyMergeOptions", true);
//全てのシェルフを保存する
global string $gShelfTopLevel;
saveAllShelves $gShelfTopLevel;