MEL UVエディタで1エッジをループUV選択

UVエディタで1エッジを選択し実行するとループエッジを選択後UV選択に変換後UV選択にする。


SelectEdgeLoopSp;ConvertSelectionToUVs;
changeSelectMode -component;
updateSelectionModeIcons;
setComponentPickMask "Line" true;
updateObjectSelectionMasks;
updateComponentSelectionMasks;
setComponentPickMask "Line" false;
updateObjectSelectionMasks;
updateComponentSelectionMasks;
setComponentPickMask "ParmPoint" false;
updateObjectSelectionMasks;
updateComponentSelectionMasks;
setComponentPickMask "ParmPoint" true;
updateObjectSelectionMasks;
updateComponentSelectionMasks;